But the thing that’s stuck with me most is the soundtrack. Interesting characters, witty dialogue, and vibrant visuals made it an instant classic for me. That meant every object in an area was either a potential tool to be manipulated or a method of transit. The whole concept behind Ghost Trick is making ghostly possessions a game mechanic. A big part of what made it so good was the amazing music. I'm thinking about trying Nonary Games and Danganroppa, are they similar? Also, I don't think I would play a pure visual novel (without puzzles or some action, that is).Ghost Trick was one of my favourite games on the DS. Both games drew my attention because of the amazing contemporary visual style, unique character designs, great sound track and superb writing with the non-linear storytelling. I played Ghost Trick on vacation while away from the computer, before that I was playing The Outer Worlds, I was liking it, but coming back now after this delicious treat, I fear I might lose my interest very quickly.Īnother game that I liked a lot and has a similar atmosphere to this was The World Ends With You (played the Android version). But every now and then I find a game that's so intriguing that I end up getting swallowed by the narrative and characters, like this one. I usually have problems with slow paced, dialogue driven games, I'm much more inclined to the action exploration of games like hollow knight, dark souls and path of exile. I just played this game for the first time and loved it so much.
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